LO3: Be able to use the editing functions of a synthesiser

Creating Instruments

I have created my original musical piece only using synthesised and sampled patches. To make this happen I played about with the editing functions on the synths ES1 and ES2 in order to create the unique synth patches I needed for the track.

For creating a sampled patch I first had to record real time sounds onto logic. The first step was to check if the sounds were clipping before the recording. After the recording finished all I had to do was take the recorded tracks on logic and cut out the sounds I wanted and bounce them out as an aiff or wave file.

Once bounced out, I simply opened up my project and added a software instrument track and chose the EXS24 to sample my tracks.

To Bounce a track you'll need to press [cmd] + [B]. Then choose your format preferably .wav or .aiff. This would not degrade the quality of sound when you re upload it to logic.



















In the top right corner of the EXS24 there's an advanced editing function 'edit'. This allows the user to input their bounced audio files onto the sampler and choose which keys on the midi keyboard can be used to fire the sample.



This is a screenshot of the piano mapping that can help a user to choose what key plays what sound on a MIDI keyboard/computer keyboard. This also allows the user to add multiple bounced tracks into the EXS24. Once all the desired tracks have been put on the synth then you can save the EXS setting as a preset. Then you can load the preset at any point and in any logic project. Now the preset is ready to use at which point you can start recording.





Now by using record+reason I am able to use patches from reason and input them into logics audio workstation. In order to use reasons patches, create a new track in logic and select it as an "External MIDI". Then go to the bottom of the logic window and select "Mixer", to which you'll be able to see then channels and each level. Just above the mixer, you'll be able to see a drop drop down menu named 'Options'. Then select "Create New Auxiliary Channel Strips..." Which will create a new aux channel for the reason patches to be inputed to.
















Waveform Editing

Waveform editing is a part of destructive editing as changes made to a sound can be degrade its quality and cannot be reverted after being saved. Waveform editing is a good and simple way of editing.

The first thing I did was create an 8 bar loop of a basic drum beat. This basic drum beat consists two, 2 bar loops which are slightly different than each other but help to create a nice drum beat.

I had to make sure that the noted hit were quantised and in time with the beat; the quantisation of the first element is always important as it is the backbone of the song. From the 8 bar loop, I then started building layers to find the main part of the song (chorus): Retrogame (ES1),  Shakers, electronic rave and ambient harsh patches as well as the static noise, and an extra drum layer with my Ultrabeat patch.



After creating my 8 bar loop I then started to expand the loop. I started mixing and matching the different tracks which I found really helpful. Not only did the song start to expand, sections of the song started to become more apparent.

Like for example in the last half of the bridge I took out some of the hits in Piano roll so that it could sound different but still be in time. I copied and pasted the original drum pattern and took out the hits I didn't want in that section of the song.

(original drum pattern on the right)


For fullness of the song I decided to add the EVOC 20 PS vocoder synth to create a dark, gloomy yet hopeful sound in the background.  I learnt that the key to a successful song is the little add-ons which make up the songs. Having the EVOC in the background really helps to fill the void in the recording.

I chose to have electronic rave as one of my patches to use for the song because it sounded quite funky and electronic; hence the name 'electronic sound'.

I used my ultrabeat patch from some of the other miscellaneous sounds like the shakers, rail hit and vocals. I re-assigned the hits on the drum sampler. How I did this was by clicking 'edit' at the bottom left of the window.

Edit/Init/sample/load sample. 


Creating Instruments

An easy way I personally like to differentiate my instruments is by colour coding each instrument and its duplicate/relative track. For example for my main drums sample patch (exs patch 1) I created the initial track and duplicated it so it could also be bussed together into an auxiliary. Then for the different individual patches I created, I assigned different colours. This makes it easy to find the different elements individually.

Editing Parameters



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